Betrayed Alliance November 2021 Update

How’s Betrayed Alliance’s production going?

There’s a lot to say, some of it good, some of it bad, hopefully none of it is ugly. Today I want to talk about it all!

The Good:

The Kickstarter is live today!

Whether or not I should’ve put this in the “The Bad” category will be the subject of the future. But the Kickstarter has 2 primary goals:

  • To help fund the hiring of a musician (Brandon Blume)
  • To help fund the creation of physical game manuals

Full disclosure, I do not have stretch goals. If there was something I wanted to put in the game, it wouldn’t be tied to a conditional stretch goal. Any funds above the KS goal would be used to bolster development costs.

Here’s a preview of the music Brandon is preparing for the game:

Brandon’s goal is to re-orchestrate the soundtrack so that whatever the preferred playback mode that is desired by the player will be available to them, whether it’s the single-tone PC Speaker, the Tri-tone Tandy 3 on up to General Midi and the Roland MT-32. He knows it’ll be a lot of work, but he’s got the passion and the skill, so hopefully the Kickstarter is successful in this regard.

Artwork:

While putting together the Kickstarter was a big goal in the last few months, so is getting assets done, especially those necessary for a demo that I’m hoping will be ready sometime around March of 2022.

Here’s a few newer backgrounds:

Animations and Coding:

In addition to artwork assets, I’ve also been wiring up animations and some basic inputs. This requires a bit of coding, positioning of characters and props when you enter a room or make an action. While that sounds simple enough, it takes time, especially to get the animations running at proper speeds and proper placements, but overall the process is going well.

Animations:

The Bad

Progress slowed

Project work has taken a hit while getting the Kickstarter up and running, which I’m sure is a common experience. While it will help the timeline of completion in the long run (as I won’t have to compose the music myself – in a perhaps subpar way) it is taking a toll on the here-and-now progress.

Game completion date

As we get closer to 2022 and with the Kickstarter live, I want to assess the completion date goal. At the beginning of the project, I aimed at the end of 2022. When I look at all the work that has been accomplished I am happy and amazed at all the assets I’ve put together in the last two years, but also a bit staggered by the work that still needs to be completed.

I work slow. I’m consistent, but slow. I do this in my limited free time and while it is for me a happy retreat from the stresses of the day, I only have a limited time to do it. I have a full time job and 3 young children.

Bottom line, the 2022 timeline to completion I think is too ambitious. If the scope of the game was about the same as book 1, I think it’d be possible, but as it is, I think the end of 2023 is more realistic.

Again, especially with a Kickstarter and people pledging their hard-earned money, I want to be as transparent as possible.

The Ugly

Want to see something really ugly? Here’s the Kickstarter Project video (and my face! Oof!)

Until December, have a great and adventurous month!

Slatts