March to Alpha
Last Update I mentioned that I was moving to a new stage of development with a goal to Alpha by the end of the year. I put pencil to paper and mapped out the work and it looks feasible (at least on paper!)
February was a busy month in my life and didn’t have a particular goal. During that time I was working on some miscellaneous things, like a vendor and some bracer upgrades for our hero:


The goal for March was to get a certain puzzle area up and running. Here are a few screenshots of this new area:




Puzzle elements are being worked on as we speak and things are coming along (roughly) on schedule.
As we move into April, I’ll be working on a new area with a different aesthetic than the greens of the Verlorn forest, which will be a nice change of pace (and scenery), and May will give me a chance to work on some areas associated with the General (as Leah’s been getting a lot of development attention so far).
I’m feeling quite a lot of enthusiasm for 2025 and the game reaching a new milestone. While I know that this feeling doesn’t last and there is a lot of nose-to-the-grindstone work on the game, I’m gonna ride that wave for as long as I can!
Support
If you like what I’m working on and would like to help, you can support by buying the awesome Game Night shirt or hoodie, perfect for Spring!

You can also support on patreon and if you’re in the $3 tier or higher, you’ll get a new monthly comic. I’m starting a new continuing series where classic Sierra characters will be going on a hunt for a magical feather.
