Background Banaza!
This July I had the pleasure of having Karl Dupéré-Richer spend a bit of time working on some artwork for the project. I gave him a handful of unfinished backgrounds and he set himself to working on some sketches based on the scratch pre-alpha “art” I had in the game.

Karl took these images with a small dose of direction and very quickly put together some sketches.

From these images I set myself to transposing them into EGA Vector graphics using SCI Companion.

Here are a few other backgrounds that were completed thanks to Karl’s help on the project. These 4 are parts of a log cabin area.


Karl is also responsible for about 2/3 of the updated Artwork in Book 1, so his work on Betrayed Alliance has been (and continues to be) inestimable! I’d recommend following his work and supporting him by checking out Amazing Fix, a game featuring his artwork.
Altogether, Karl has sketched out 11 backgrounds this July, and I’ve done my best to do them justice in the conversion process into vector EGA backgrounds.
After this most recent run of completing backgrounds, the total of completed backgrounds to use in the game is now around 130 or so. I estimate about 20 or so more backgrounds will be needed. To give a bit of scale, Book 1 has about 56 backgrounds.
What else is new?
You might recognize the following image from last update, where I was working on this puzzle:

The puzzle is now complete and the background has been redone.

I’ve also done some further work with a conversation between Leah and Jurgen, a character you run into in the demo who is on his own quest in Book 2. Here is the sketch and then the in-game conversion.


Bad News
Despite things getting done, not everything is going perfectly. This past month the Slattstudio discord server was deleted by its previous owner. I’ve put together a new one which you can join here. I am now the owner of the server, so that will not be happening again. I apologize for the inconvenience!
Also, the goal of this year was to get the game to alpha by year’s end. While this has been among the most productive years so far, each month’s goal is still falling behind schedule. That said, things are really starting to come together and it’s beginning to hit that transition point between feeling like a project and feeling like a game.
Until next update, thank you all for your support and patience, especially those who have continued supporting me on patreon. You make it possible for me to work on this game!