Let’s set some things in stone! 2027 will be the year – targeting October



Betrayed Alliance Book 2 is coming in 2027?! That’s right, after years of development, I feel confident enough in the progress to risk announcing the game’s completion next year!
In the past 4 months I’ve been working hard to get the first 3/4s of the game in a “basically done” shape to prepare for playtesting, and I’m very close to that goal now. One thing that includes is finishing up some backgrounds that have “scratch” art.



As you can see, I have a basic image featuring a warrior with a sword, a farmer with a bushel of fruit, and an archer with a bow and arrow. The scratch art is simplistic and didn’t have much going for it in terms of composition (or anything else really). So I sketched out a scene with paper and pencil, then used it as a reference for the final in-game background.
A Few New Backgrounds
Here’s a few more newer backgrounds I’ve been working on since the last update.






In addition to creating the final artwork pieces (of which there are still about 12-15 to go), I also have been going through and updating the scoring system.

At the time of writing, there are 210 puzzle points currently implemented and tracked. I think the game will ultimately have around 250.
Looking for Help!
Once I get things generally ready, I’ll have a few people playtesting the game while I finish up the final act, fix some of the play testers’ findings, and get the game ready for October 2027. That gives me a little more than a year to finish the game, finish the player’s guide, and get it up and running on Steam.
I may need some help with the technical side of things (especially regarding Steam), but the adventure game community has always been able to help me when needed.
The game will feature well over 150 unique backgrounds, which should be enough for both characters to have a reasonably large explorable area. To compare with Book 1, that around three times the size, so I’m thinking this game will feel like a full game, whereas Book 1 likely felt a little short.
Free Game + Ways to support
Of course, the game will always be free, as advertised and promised since the Kickstarter something like 5 years ago (which boggles my mind!), but I am ramping up the manual + player’s guide to be even better than Book 1’s. So I hope when the game releases you will not only have fun with it, but support the work by getting the only physical element I can offer this release. It feature’s awesome artwork, a massive 7,500-word short story lore prequel to the setting and characters of the game, and perhaps even some secret tips and puzzles that interact with the game itself!
If you are able, the support I’ve had on Patreon has been a HUGE boon. I can promise so little (and I’m woefully behind on the comics!), but every little bit helps immensely.
